Three public worlds. Live numbers on all of them.
A few live worlds running on the exact box you'd be renting. We're not a "community network" — these are the games we play when we're bored, left open so anyone can hop in, look around, and watch how the hardware actually runs. That's the whole idea.
Asgard — Valheim
Crossplay vanilla world. Brutal fights, forgiving everything else.
Pick Join Game → Join Code and enter the code. On Steam you can instead add the server by its address. Same password either way. World tuning: combat very hard, deaths forgiving, resources 3×, portals ore-friendly.
Palworld
Vanilla world, open join — and the server reports its own FPS below, live.
Pick Join Multiplayer Game, enter the address in the direct-connect bar at the bottom, and you're in. Vanilla rates — no mods, same as every server we sell.
Ashvale — Enshrouded
Co-op vanilla world, deliberately open — no password at all.
Pick Play → Join → search Ashvale and walk right in — no password, full build rights from the first minute (admins keep kick/ban, so the one rule below still has teeth). The ping stat above is measured server-side, per connected player — a number most hosts can't show you.
House rules — all three worlds.
One real rule — the rest is just it, spelled out.
- Don't be a dick. Everything below is just this, in detail.
- Don't touch what you didn't build — no looting chests, bases, palboxes, or "borrowing" rides.
- No cheats, duping, or exploits. If it feels like a glitch, it is one.
- Build with elbow room — don't wall off biomes, fast-travel points, or someone's doorstep.
- PvP only where the game has it and both sides opt in. No farming the new player.
- Clean up after yourself — abandoned half-builds may get pruned.
Like how they run? That's the product.
All three worlds run on AcidNodes — the same hosting where every setting is a labeled field in your panel. The numbers above are the sales pitch; the servers are the demo.